Donaar Blit'zen

Medium humanoid (dragonborn), Chaotic Good

Armor Class

18 (plate armor)

Hit Points

45 (7d8+14)

Speed

walk 30 ft.

Saves

Wis +2, Cha +5

Skills

History +2, Insight +2, Intimidation +5, Persuasion +5

Damage Resistances

acid

Languages

Common, Draconic, Orc

Challenge

3

Champion Challenge (Recharges after a Short or Long Rest)

As a bonus action, Donaar causes each creature of his choice that he can see within 30 feet of him to make a DC 13 Wisdom saving throw. On a failure, a creature can't willingly move more than 30 feet away from Donaar. This effect ends on the creature if Donaar is incapacitated or dies, or if the creature is moved more than 30 feet away from him.

Spellcasting

Donaar is a 5th-level spellcaster. His spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). He has the following paladin spells prepared: • 1st level (4 slots): command, compelled duel, cure wounds, wrathful smite • 2nd level (2 slots): aid, branding smite, lesser restoration, warding bond, zone of truth

Actions

Multiattack

Donaar makes two attacks with his greatsword or his whip.

Greatsword

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. Whenever Donaar rolls a 1 or 2 on a damage die, he can reroll the die and must use the new roll.

Whip

Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 5 (1d4 + 3) slashing damage.

Acid Vomit

Donaar regurgitates acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 7 (2d6) acid damage on a failed save, or half as much damage on a successful one.