Doom Rider

Large undead, chaotic evil

Armor Class

14

Hit Points

105 (10d10 + 50)

Speed

50 ft.

Skills

Perception +8

Damage Resistances

cold, lightning, necrotic, bludgeoning, piercing, and slashing from nonmagical weapons

Damage Immunities

poison

Condition Immunities

charmed, exhausted, frightened, paralyzed, poisoned

Senses

darkvision 60 ft.

Languages

Sylvan

Challenge

10

Turn Resistance

The doom rider has advantage on saving throws against any effect that turns undead.

Actions

Multiattack

The doom rider makes two attacks: one with its antlers and one with its hooves.

Antlers

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 7 (2d6) necrotic damage.

Hooves

Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage plus 7 (2d6) necrotic damage.

Death Lance

Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 18 (3d6 + 8) piercing damage plus 22 (5d8) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage it takes. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0.