14
105 (10d10 + 50)
50 ft.
Perception +8
cold, lightning, necrotic, bludgeoning, piercing, and slashing from nonmagical weapons
poison
charmed, exhausted, frightened, paralyzed, poisoned
darkvision 60 ft.
Sylvan
10
The doom rider has advantage on saving throws against any effect that turns undead.
The doom rider makes two attacks: one with its antlers and one with its hooves.
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 7 (2d6) necrotic damage.
Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage plus 7 (2d6) necrotic damage.
Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 18 (3d6 + 8) piercing damage plus 22 (5d8) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage it takes. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0.