Doomwake Giant

Huge giant, Lawful Evil

Armor Class

15 (natural armor)

Hit Points

162 (13d12+78)

Speed

walk 40 ft.

Saves

Con +10, Wis +6

Skills

Intimidation +7, Perception +6

Damage Immunities

necrotic, poison

Condition Immunities

frightened, poisoned

Senses

darkvision 120 ft.

Languages

Giant

Challenge

11

Aura of Erebos

Any creature that starts its turn within 10 feet of the giant must succeed on a DC 18 Constitution saving throw, or it takes 10 (3d6) necrotic damage and can't regain hit points until the start of its next turn. On a successful saving throw, the creature is immune to the giant's Aura of Erebos for 24 hours.

Magic Resistance

The giant has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The giant makes two slam attacks.

Slam

Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage plus 10 (3d6) necrotic damage.

Noxious Gust (Recharge 5-6)

The giant exhales a mighty gust that creates a blast of deadly mist in a 60-foot line that is 10 feet wide. Each creature in that line must make a DC 18 Constitution saving throw. On a failed save, the creature takes 36 (8d8) necrotic damage and is knocked prone. On a successful save, a creature takes half as much damage and isn't knocked prone.