14 (leather armor)
104 (16d8 + 32)
30 ft.
Int +6, Wis +7
Insight +7, Nature +6, Perception +7, Survival +7
fire
darkvision 60 ft.
Common, Druidic, Elvish, Infernal, Sylvan
5
+3
Doric makes two Shaped Claw or Sling attacks. She can replace one attack with a use of Spellcasting.
Melee Spell Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.
Doric casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 15): • At will: animal messenger, beast sense, speak with animals • 2/Day each: cure wounds, entangle, faerie fire, thunderwave
Doric magically transforms into a Beast with a challenge rating of 3 or less or into an owlbear (see the Monster Manual). Doric can remain in that form for up to 2 hours. She can choose whether her equipment falls to the ground, melds with her new form, or is worn by the new form. Doric reverts to her true form if she is incapacitated or dies. She can revert to her true form using a bonus action. While Doric is transformed, her stat block is replaced by the stat block of that form, except she keeps her current hit points, her hit point maximum, this bonus action, her alignment, and her Intelligence, Wisdom, and Charisma scores.