Doric

Medium humanoid (druid), neutral good

Armor Class

14 (leather armor)

Hit Points

104 (16d8 + 32)

Speed

30 ft.

Saves

Int +6, Wis +7

Skills

Insight +7, Nature +6, Perception +7, Survival +7

Damage Resistances

fire

Senses

darkvision 60 ft.

Languages

Common, Druidic, Elvish, Infernal, Sylvan

Challenge

5

Proficiency Bonus

+3

Actions

Multiattack

Doric makes two Shaped Claw or Sling attacks. She can replace one attack with a use of Spellcasting.

Shaped Claw

Melee Spell Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Sling

Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.

Spellcasting

Doric casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 15): • At will: animal messenger, beast sense, speak with animals • 2/Day each: cure wounds, entangle, faerie fire, thunderwave

Change Shape (5/Day) (Bonus Action)

Doric magically transforms into a Beast with a challenge rating of 3 or less or into an owlbear (see the Monster Manual). Doric can remain in that form for up to 2 hours. She can choose whether her equipment falls to the ground, melds with her new form, or is worn by the new form. Doric reverts to her true form if she is incapacitated or dies. She can revert to her true form using a bonus action. While Doric is transformed, her stat block is replaced by the stat block of that form, except she keeps her current hit points, her hit point maximum, this bonus action, her alignment, and her Intelligence, Wisdom, and Charisma scores.