17 (half plate)
82 (11d8 + 33)
walk 30 ft.
wis +4
athletics +6, perception +4, religion +4
Necrotic
Celestial and two other languages
5
+3
The downcast mercenary takes one extra action.
If the downcast mercenary fails a saving throw, it can reroll the saving throw and use the new roll.
The downcast mercenary can cast thaumaturgy at will.
The downcast mercenary makes three attacks.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.