Downcast Mercenary

Medium humanoid, Any Alignment

Armor Class

17 (half plate)

Hit Points

82 (11d8 + 33)

Speed

walk 30 ft.

Saves

wis +4

Skills

athletics +6, perception +4, religion +4

Damage Resistances

Necrotic

Languages

Celestial and two other languages

Challenge

5

Proficiency Bonus

+3

Action Surge (Recharges after a Short or Long Rest)

The downcast mercenary takes one extra action.

Indomitable (2/Day)

If the downcast mercenary fails a saving throw, it can reroll the saving throw and use the new roll.

Thaumaturge

The downcast mercenary can cast thaumaturgy at will.

Actions

Multiattack

The downcast mercenary makes three attacks.

Greatsword

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.