17 (natural armor)
55 (6d10 + 24)
0 ft., fly 30 ft. (hover)
Dex +3, Con +7, Wis +3
nectrotic
fire, poison
charmed, exhaustion, frightened, paralyzed, poisoned, prone
blindsight 60 ft.
-
2
The Dracohusk has advantage on saving throws against spells and other magical effects.
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d10 + 4) slashing damage.