17 (natural armor)
95 (10d10 + 40)
0 ft., fly 20 ft. (hover)
Dex +3, Con +7, Wis +3
nectrotic
fire, poison
charmed, exhaustion, frightened, paralyzed, poisoned, prone
blindsight 60 ft.
-
4
The Dracohusk has advantage on saving throws against spells and other magical effects.
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
The Dracohusk exhales a necrotic blast in a 30-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 45 (10d8) necrotic damage on a failed save, or half as much damage on a successful one.