Draconian Mage

Medium monstrosity, any alignment

Armor Class

15 (natural armor)

Hit Points

40 (9d8)

Speed

walk 30 ft.

Saves

Int +2, Wis +2, Cha +4

Senses

darkvision 60 ft.

Languages

Common, Draconic

Challenge

2

Proficiency Bonus

+2

Death Throes

When the draconian is reduced to 0 hit points, its scales and flesh immediately shrivel away and its bones explode. Each creature within 10 feet of it must succeed on a DC 10 Dexterity saving throw or take 9 (2d8) force damage.

Glide

When the draconian falls and isn't incapacitated, it subtracts up to 100 feet from the fall when calculating the fall's damage, and it can move up to 2 feet horizontally for every 1 foot it descends.

Actions

Multiattack

The draconian makes two Trident or Necrotic Ray attacks.

Trident

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

Necrotic Ray

Ranged Spell Attack: +4 to hit, range 60 ft., one target. Hit: 10 (3d6) necrotic damage.

Spellcasting

The draconian casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 12): • 1/Day each: enlarge/reduce, invisibility, stinking cloud