13 (natural armor)
ten times your warlock level
40 ft., fly 80 ft.
Dex +1, Con +4, Wis +1, Cha +2
Athletics +5, Perception +1, Stealth +1
Necrotic, Radiant
patron's damage type
Charmed, Frightened, Paralyzed, Petrified, Stunned
blindsight 30 ft., darkvision 120 ft.
Common, Draconic
Your Proficiency Bonus
HP = ten times your warlock level.
Add your proficiency bonus to AC, each saving throw, skill, and twice to your passive perception.
The draconic avatar doesn't need to eat, breathe, drink, or sleep, and is immune to magical sleep.
The draconic avatar has a damage type that affects its breath weapon, bite attack, and damage immunities. It is the same type as your patron's damage type (acid, cold, fire, lightning, or poison).
Melee Weapon Attack: 4 + PB to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus (2d6 + PB) damage of your patron's damage type.
Melee Weapon Attack: 4 + PB to hit, reach 5 ft., one target. Hit: (2d6 + 4 + PB) slashing damage.
The draconic avatar exhales a powerful blast of its damage type. If the damage type is acid or lightning, the breath weapon is a 60-foot line that is 5 feet wide and requires a Dexterity save against your spell save DC. If the damage type is cold, fire, or poison, the breath weapon is a 30-foot cone and requires a Constitution saving throw against your spell save DC. On a failed save, a creature takes 38 (11d6) damage of your patron's damage type, or half that on a successful save.