Draconic Avatar

Huge Dragon, neutral

Armor Class

13 (natural armor)

Hit Points

ten times your warlock level

Speed

40 ft., fly 80 ft.

Saves

Dex +1, Con +4, Wis +1, Cha +2

Skills

Athletics +5, Perception +1, Stealth +1

Damage Resistances

Necrotic, Radiant

Damage Immunities

patron's damage type

Condition Immunities

Charmed, Frightened, Paralyzed, Petrified, Stunned

Senses

blindsight 30 ft., darkvision 120 ft.

Languages

Common, Draconic

Challenge

Proficiency Bonus

Your Proficiency Bonus

Hit Points

HP = ten times your warlock level.

Armor Class

Add your proficiency bonus to AC, each saving throw, skill, and twice to your passive perception.

Supernatural Avatar

The draconic avatar doesn't need to eat, breathe, drink, or sleep, and is immune to magical sleep.

Damage Type

The draconic avatar has a damage type that affects its breath weapon, bite attack, and damage immunities. It is the same type as your patron's damage type (acid, cold, fire, lightning, or poison).

Actions

Bite

Melee Weapon Attack: 4 + PB to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus (2d6 + PB) damage of your patron's damage type.

Claw

Melee Weapon Attack: 4 + PB to hit, reach 5 ft., one target. Hit: (2d6 + 4 + PB) slashing damage.

Breath Weapon (Recharge 5-6)

The draconic avatar exhales a powerful blast of its damage type. If the damage type is acid or lightning, the breath weapon is a 60-foot line that is 5 feet wide and requires a Dexterity save against your spell save DC. If the damage type is cold, fire, or poison, the breath weapon is a 30-foot cone and requires a Constitution saving throw against your spell save DC. On a failed save, a creature takes 38 (11d6) damage of your patron's damage type, or half that on a successful save.