Dracorian Mage

Medium humanoid (any race), lawful evil

Armor Class

18 (high dracorian armor)

Hit Points

84 (13d8 + 26)

Speed

30 ft., fly 50 ft.

Saves

Dex +6, Con +5, Wis +7

Skills

Insight +7, Perception +7, Stealth +6

Damage Immunities

lightning

Senses

darkvision 60 ft.

Languages

Common, Draconian

Challenge

8

Dragon Shape

The dracorian can use its action to polymorph into a Large dragon, or back into its true form, which is humanoid. Its statistics, other than its size and bite attack, are the same in each form. Any equipment it is wearing or carrying is transformed. It reverts to its true form if it is killed.

Innate Spellcasting

The dracorian's innate spellcasting ability is Wisdom (spell save DC 15, +7 to hit). It can innately cast the following spells, requiring no components • At will: blade ward, message, shocking grasp (5th level) • 1/Day each: darkness, detect magic, detect thoughts, thunderwave (3rd level) • 2/Day each: shield

Shadow Stealth

While in dim light or darkness, the dracorian can take the Hide action as a bonus action.

Actions

Multiattack

The dracorian makes two melee attacks.

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Dragon Staff (Humanoid Form Only)

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage plus 13 (3d8) lightning damage.

Breath Weapon (Recharge 5-6)

The dracorian exhales lightning in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 31 (7d8) lightning damage on a failed save, or half as much damage on a successful one.