Dracotaur

Large dragon, Chaotic Neutral

Armor Class

17 (natural armor)

Hit Points

110 (13d10+39)

Speed

walk 50 ft., burrow 20 ft.

Saves

Con +6, Cha +5

Skills

Athletics +8, Intimidation +5, Perception +4, Survival +4

Damage Immunities

lightning

Senses

darkvision 60 ft.

Languages

Common, Elvish, Draconic

Challenge

6

Charge

If the dracotaur moves at least 30 feet straight toward a target and then hits it with a bite attack on the same turn, the target takes an extra 14 (4d6) piercing damage.

Actions

Multiattack

The dracotaur makes two attacks. one with its bite and one with its claws or two with its longbow.

Bite

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit. 11 (2d6 + 4) piercing damage plus 7 (2d6) lightning damage.

Claws

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Longbow

Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 12 (2d8 + 3) piercing damage.

Lightning Arrow (Recharges after a Short or Long Rest)

The dracotaur shoots an arrow at a point it can see within 150 feet where it explodes into a 20-foot-radius sphere of lightning. Each creature in that area must make a DC 15 Dexterity saving throw, taking 28 (8d6) lightning damage on a failed save, or half as damage much on a successful one.

Lightning Breath (Recharge 56)

The dracotaur exhales lightning in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 33 (6d10) lightning damage on a failed save, or half as much damage on a successful one.