18 (natural armor)
230 (20d12+100)
walk 20 ft., swim 60 ft.
Str +12, Dex +5, Int +6, Wis +5, Cha +6
Acrobatics +5, Athletics +12, Insight +5, Perception +6
lightning
paralyzed, prone
darkvision 60 ft.
Common, Draconic, Primordial
12
The dragon eel can breathe air and water, but it needs to be submerged at least once every six hours to avoid suffocation.
A dragon eel's body generates a potent charge of lightning. A creature that touches or makes a successful melee attack against a dragon eel takes 5 (1d10) lightning damage.
During storms, the dragon eel can travel through the air as if under the effects of a fly spell, except using its swim speed.
The dragon eel makes one bite attack and one tail slap attack.
Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 26 (4d8 + 8) piercing damage plus 5 (1d10) lightning damage, and the target must succeed on a DC 18 Constitution saving throw or become paralyzed for 1d4 rounds.
Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 30 (5d8 + 8) bludgeoning damage plus 5 (1d10) lightning damage and push the target up to 10 feet away.
The dragon eel exhales lightning in a 60-foot line that is 5 feet wide. Each target in that line takes 55 (10d10) lightning damage, or half damage with a successful DC 18 Dexterity saving throw.