Dragon Turtle Wyrmling

Large dragon, typically neutral

Armor Class

18 (natural armor)

Hit Points

90 (12d10 + 24)

Speed

walk 20 ft., swim 30 ft.

Saves

Dex +2, Con +4, Wis +2

Damage Resistances

fire

Senses

darkvision 120 ft.

Languages

Draconic

Challenge

4

Proficiency Bonus

+2

Amphibious

The dragon turtle can breathe air and water.

Actions

Bite

Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 11 (1d12 + 3) piercing damage.

Steam Breath (Recharge 5-6)

The dragon turtle exhales steam in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw, taking 17 (5d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.