18 (natural armor)
90 (12d10 + 24)
walk 20 ft., swim 30 ft.
Dex +2, Con +4, Wis +2
fire
darkvision 120 ft.
Draconic
4
+2
The dragon turtle can breathe air and water.
Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 11 (1d12 + 3) piercing damage.
The dragon turtle exhales steam in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw, taking 17 (5d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.