Dragonborn of Sardior

Medium humanoid, typically neutral

Armor Class

17 (mental defense)

Hit Points

75 (10d8 + 30)

Speed

walk 30 ft., fly 30 ft. (hover)

Saves

Con +6, Int +7, Wis +5, Cha +4

Skills

Arcana +7, History +7, Perception +5

Damage Resistances

psychic

Condition Immunities

frightened

Languages

Common, Draconic

Challenge

6

Proficiency Bonus

+3

Legendary Resistance (1/Day)

If the dragonborn fails a saving throw, it can choose to succeed instead.

Mental Defense

While the dragonborn is wearing no armor, its AC includes its Intelligence modifier.

Actions

Multiattack

The dragonborn makes three Mind Blade attacks.

Mind Blade

Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4+4) piercing damage plus 10 (3d6) psychic damage.

Heat Breath (Recharge 6)

The dragonborn exhales a wave of intense heat in a 30-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 27 (6d8) fire damage on a failed save, or half as much damage on a successful one. Metal objects in that area glow red-hot until the end of the dragonborn's next turn. Any creature in physical contact with a heated object at the start of its turn must make a DC 14 Constitution saving throw. On a failed save, the creature takes 9 (2d8) fire damage and has disadvantage on attack rolls until the start of its next turn.

Spellcasting (Psionics)

The dragonborn casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 15, +7 to hit with spell attacks): • 1/Day each: Bigby's hand, hypnotic pattern, telekinesis