Dragonflesh Grafter

Large monstrosity, typically neutral evil

Armor Class

14 (natural armor)

Hit Points

52 (7d10 + 14)

Speed

walk 30 ft.

Saves

Str +5, Con +4

Languages

Common, Draconic

Challenge

3

Proficiency Bonus

+2

Actions

Multiattack

The grafter makes one Claw attack and one Greatclub attack.

Claw

Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) slashing damage plus 5 (1d10) poison damage.

Greatclub

Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.

Acid Retch (Recharge 5-6)

The grafter retches forth a spray of acidic bile in a 30-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 14 (4d6) acid damage on a failed save, or half as much damage on a successful one.