16 (natural armor)
15 (3d10)
walk 40 ft.
Dex +3, Wis +4
determined by the drake's Draconic Essence trait
draconic
2
Armor Class: 14 + PB (natural armor) Hit Points: 5 + five times your ranger level (the drake has a number of hit dice [d10s] equal to your ranger level) Saving Throws: Dex +1 plus PB, Wis +2 plus PB Proficiency Bonus: equals your bonus
When you summon the drake, choose a damage type: acid, cold, fire, lightning, or poison. The chosen type determines the drake's damage immunity and the damage of its Infused Strikes trait.
Melee Weapon Attack: +3 plus PB to hit, reach 5 ft., one target. Hit: 1d6 plus PB piercing damage.