16 (studded leather armor, shield)
52 (7d10+14)
walk 30 ft.
Str +6, Con +4
Arcana +5, Deception +1, Insight +2, Perception +2, Religion +5
darkvision 60 ft.
Common, Bullywug, Draconic, Elvish, Goblin, Sylvan
3
Dralmorrer has advantage on saving throws against being charmed, and magic can't put him to sleep.
When Dralmorrer uses his action to cast a cantrip, he can also take a bonus action to make one weapon attack.
Provided his longsword is on the same plane Dralmorrer can take a bonus action to teleport it to his hand.
Dralmorrer is a 7th-level spellcaster that uses Intelligence as his spellcasting ability (spell save DC 13, +5 to hit with spell attacks). Dralmorrer has the following spells prepared from the wizard spell list: • Cantrips (at will): fire bolt, prestidigitation, shocking grasp • 1st level (4 slots): longstrider, magic missile, shield, thunderwave • 2nd level (2 slots): magic weapon, misty step
Dralmorrer attacks twice, either with his longsword or dagger.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or ranged 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.