Dralmorrer Borngray

Medium humanoid (high elf), Neutral Evil

Armor Class

16 (studded leather armor, shield)

Hit Points

52 (7d10+14)

Speed

walk 30 ft.

Saves

Str +6, Con +4

Skills

Arcana +5, Deception +1, Insight +2, Perception +2, Religion +5

Senses

darkvision 60 ft.

Languages

Common, Bullywug, Draconic, Elvish, Goblin, Sylvan

Challenge

3

Fey Ancestry

Dralmorrer has advantage on saving throws against being charmed, and magic can't put him to sleep.

War Magic

When Dralmorrer uses his action to cast a cantrip, he can also take a bonus action to make one weapon attack.

Weapon Bond

Provided his longsword is on the same plane Dralmorrer can take a bonus action to teleport it to his hand.

Spellcasting

Dralmorrer is a 7th-level spellcaster that uses Intelligence as his spellcasting ability (spell save DC 13, +5 to hit with spell attacks). Dralmorrer has the following spells prepared from the wizard spell list: • Cantrips (at will): fire bolt, prestidigitation, shocking grasp • 1st level (4 slots): longstrider, magic missile, shield, thunderwave • 2nd level (2 slots): magic weapon, misty step

Actions

Multiattack

Dralmorrer attacks twice, either with his longsword or dagger.

Longsword

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Dagger

Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or ranged 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.