18 (plate armor)
93 (11d8+44)
walk 25 ft.
Athletics +7, Intimidation +4
cold, poison
darkvision 60 ft.
Common, Dwarvish
7
Drannin takes an additional action on his turn.
A melee weapon deals one extra die of its damage when Drannin hits with it (included in the attack).
Drannin has advantage on saving throws against poison.
Drannin can reroll a saving throw that he fails. He must use the new roll.
Drannin can use a bonus action to regain 16 (1d10 + 11) hit points.
Drannin wears a control amulet for his shield guardian (see the Monster Manual) and a ring of cold resistance. He also carries a potion of frost giant strength.
Drannin makes three attacks with his greataxe.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.