Drannin Splithelm

Medium humanoid (shield dwarf), Neutral Evil

Armor Class

18 (plate armor)

Hit Points

93 (11d8+44)

Speed

walk 25 ft.

Skills

Athletics +7, Intimidation +4

Damage Resistances

cold, poison

Senses

darkvision 60 ft.

Languages

Common, Dwarvish

Challenge

7

Action Surge (Recharges after a Short or Long Rest)

Drannin takes an additional action on his turn.

Brute

A melee weapon deals one extra die of its damage when Drannin hits with it (included in the attack).

Dwarven Resilience

Drannin has advantage on saving throws against poison.

Indomitable (Recharges after a Short or Long Rest)

Drannin can reroll a saving throw that he fails. He must use the new roll.

Second Wind (Recharges after a Short or Long Rest)

Drannin can use a bonus action to regain 16 (1d10 + 11) hit points.

Special Equipment

Drannin wears a control amulet for his shield guardian (see the Monster Manual) and a ring of cold resistance. He also carries a potion of frost giant strength.

Actions

Multiattack

Drannin makes three attacks with his greataxe.

Greataxe

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.