15 (armor scraps, shield)
26 (4d8 +8)
30 ft.
Perception +3
bludgeoning
necrotic, poison
charmed, exhaustion, frightened, poisoned
darkvision 60 ft.
understands all languages it knew in life but can't speak
1
As a bonus action, the draugr can teleport up to 30 ft. to an unoccupied space it can see. Both the space it teleports from and the destination space must be in dim light or darkness.
While in sunlight, the draugr has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.