18 (plate)
26 (4d8 +8)
40 ft.
Perception +5
necrotic, poison
charmed, exhaustion, frightened, poisoned
darkvision 60 ft.
understands all languages it knew in life but can't speak
1
The draugr lord's innate spellcasting ability is Wisdom (spell save DC 13, +5 to hit). The draugr lord can innately cast the following spells, requiring no components. • At will: prestidigitation, ray of frost • 2/Day: darkness, telekinesis, thunderwave • 1/Day: animate dead, mirror image
As a bonus action, the draugr lord can teleport up to 30 ft. to an unoccupied space it can see. Both the space it teleports from and the destination space must be in dim light or darkness.
While in sunlight, the draugr lord has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
The draugr lord has advantage on saving throws against any effect that turns undead.
The draugr lord makes two attacks.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.