Draugr Lord

Large undead, chaotic evil

Armor Class

18 (plate)

Hit Points

26 (4d8 +8)

Speed

40 ft.

Skills

Perception +5

Damage Immunities

necrotic, poison

Condition Immunities

charmed, exhaustion, frightened, poisoned

Senses

darkvision 60 ft.

Languages

understands all languages it knew in life but can't speak

Challenge

1

Innate Spellcasting

The draugr lord's innate spellcasting ability is Wisdom (spell save DC 13, +5 to hit). The draugr lord can innately cast the following spells, requiring no components. • At will: prestidigitation, ray of frost • 2/Day: darkness, telekinesis, thunderwave • 1/Day: animate dead, mirror image

Shadow Jump

As a bonus action, the draugr lord can teleport up to 30 ft. to an unoccupied space it can see. Both the space it teleports from and the destination space must be in dim light or darkness.

Sunlight Sensitivity

While in sunlight, the draugr lord has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Turn Resistance

The draugr lord has advantage on saving throws against any effect that turns undead.

Actions

Multiattack

The draugr lord makes two attacks.

Greatsword

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.