Dread Doppelganger

Medium monstrosity (shapechanger), neutral evil

Armor Class

15

Hit Points

78 (12d8 + 24)

Speed

walk 40 ft.

Skills

Deception +7, Stealth +8

Senses

darkvision 60ft.

Languages

Common

Challenge

5

Innate Spellcasting

The dread doppelganger's spellcasting ability is Intelligence (spell save DC 14). It can innately cast the following spells, requiring no components: • 3/Day each: phantasmal killer • 1/Day each: mirror image, mislead

Shapechanger

The dread doppelganger can use its action to polymorph into a Small or Medium humanoid it has seen, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Ambusher

In the first round of a combat, the dread doppelganger has advantage on attack rolls against any creature it has surprised.

Surprise Attack

If the dread doppelganger surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack.

Actions

Multiattack

The dread doppelganger makes three melee attacks.

Slam

Melee Weapon Attack: +8 to hit, range 5 ft., one target. Hit: 8 (1d6 + 5).

Read Thoughts

The dread doppelganger magically reads the surface thoughts of one creature within 60 ft. of it. The effect can penetrate barriers, but 3 ft. of wood or dirt, 2 ft. of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is in range, the dread doppelganger can continue reading its thoughts, as long as the dread doppelganger's Concentration isn't broken (as if concentrating on a spell). While reading the target's mind, the doppelganger has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target.