Dream Wraith

Medium undead, Neutral Evil

Armor Class

14

Hit Points

60 (8d8+24)

Speed

walk 0 ft., fly 60 ft.

Skills

Stealth +7

Damage Resistances

acid, cold, fire, lightning, thunder; bludgeoning, piercing, slashing from nonmagical weapons

Damage Vulnerabilities

psychic

Damage Immunities

necrotic, poison

Condition Immunities

poisoned

Senses

darkvision 60 ft.

Languages

Common

Challenge

5

Create Wraith

Any humanoid that dies at the hands of a dream wraith rises 1 hour later as a wraith under the dream wraith's control.

Incorporeal Movement

The dream wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Sunlight Sensitivity

While in sunlight, the dream wraith has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Sleep Touch

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) psychic damage, and the target must succeed on a DC 14 Charisma saving throw or fall unconscious.

Steal Dreams

The dream wraith targets an unconscious or sleeping creature within 5 feet of it. The creature must succeed on a DC 14 Constitution saving throw or be reduced to 0 hp. The dream wraith gains temporary hp for 1 hour equal to the amount of hp the creature lost.