Drevin

Small humanoid (halfling), Any alignment

Armor Class

12

Hit Points

27 (6d8)

Speed

walk 25 ft.

Skills

Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Sleight of hand +4, Stealth +4

Languages

any two languages, Halfling

Challenge

1

Cunning Action

On each of its turns, Drevin can use a bonus action to take the Dash, Disengage, or Hide action.

Sneak Attack (1/Turn)

Drevin deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Drevin that isn't incapacitated and Drevin doesn't have disadvantage on the attack roll.

Halfling Nimbleness

Drevin can move through a space of a Medium or larger creature.

Brave

Drevin has advantage on saving throws against being frightened.

Actions

Multiattack

Drevin makes two melee attacks.

Shortsword

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Hand Crossbow

Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.