Drider

Large monstrosity, Chaotic Evil

Armor Class

19 (natural armor)

Hit Points

123 (13d10+52)

Speed

walk 30 ft., climb 30 ft.

Skills

Perception +5, Stealth +9

Senses

darkvision 120 ft.

Languages

Elvish, Undercommon

Challenge

6

Fey Ancestry

The drider has advantage on saving throws against being charmed, and magic can't put the drider to sleep.

Spider Climb

The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Sunlight Sensitivity

While in sunlight, the drider has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Web Walker

The drider ignores movement restrictions caused by webbing.

Innate Spellcasting

The drider's innate spellcasting ability is Wisdom (spell save DC 13). The drider can innately cast the following spells, requiring no material components: • At will: dancing lights • 1/Day each: darkness, faerie fire

Actions

Multiattack

The drider makes three attacks, either with its longsword or its longbow. It can replace one of those attacks with a bite attack.

Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage plus 9 (2d8) poison damage.

Longsword

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

Longbow

Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) poison damage.

Variant: Drider Spellcasting

Driders that were once drow spellcasters might retain their ability to cast spells. Such driders typically have a higher spellcasting ability (15 or 16) than other driders. Further, the drider gains the Spellcasting trait. A drider that was a drow divine spellcaster, therefore, could have a Wisdom of 16 (+3) and a Spellcasting trait as follows. Spellcasting: The drider is a 7th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The drider has the following spells prepared from the cleric spell list: • Cantrips (at will): poison spray, thaumaturgy • 1st level (4 slots): bane, detect magic, sanctuary • 2nd level (3 slots): hold person, silence • 3rd level (3 slots): clairvoyance, dispel magic • 4th level (2 slots): divination, freedom of movement