Drider Elite

Large monstrosity, chaotic evil

Armor Class

20 (natural armor)

Hit Points

133 (14d10 + 56)

Speed

30 ft., climb 30 ft.

Skills

Insight +7, Intimidation +6, Perception +7

Senses

darkvision 120 ft.

Languages

Elvish, Undercommon

Challenge

11

Fey Ancestry

The drider has advantage on saving throws against being charmed, and magic can't put it to sleep.

Innate Spellcasting

The drider's innate spellcasting ability is Wisdom (spell save DC 15, +7 to hit). The drider can innately cast the following spells, requiring no components. • At will: dancing lights, poison spray, thaumaturgy • 2/Day: bane, conjure animals (1 giant spider), web • 1/Day: darkness, faerie fire

Spider Climb

The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Sunlight Sensitivity

While in sunlight, the drider has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Web Walker

The drider ignores movement restrictions caused by webbing.

Actions

Multiattack

The drider makes four attacks with its swords, or three with its longbow.

Longsword

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) slashing damage plus 3 (1d6) poison damage.

Longbow

Ranged Weapon Attack: +8 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage.