Drow Acolyte

Medium humanoid (elf), Any alignment

Armor Class

10

Hit Points

9 (2d8)

Speed

walk 30 ft.

Skills

Medicine +4, Religion +2, Perception +1

Senses

darkvision 120 ft.

Languages

any one language (usually Common), Elvish

Challenge

1/4

Fey Ancestry

Drow Acolyte has advantage on saving throws against being charmed, and magic can't put Drow Acolyte to sleep.

Sunlight Sensitivity

While in sunlight, Drow Acolyte has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Spellcasting

The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared: • Cantrips (at will): light, sacred flame, thaumaturgy • 1st level (3 slots): bless, cure wounds, sanctuary

Innate Spellcasting

Drow Acolyte's innate spellcasting ability is Charisma (spell save DC 10). Drow Acolyte can innately cast the following spells, requiring no material components: • At will: dancing lights • 1/Day each: darkness, faerie fire

Actions

Club

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.