10
9 (2d8)
walk 30 ft.
Medicine +4, Religion +2, Perception +1
darkvision 120 ft.
any one language (usually Common), Elvish
1/4
Drow Acolyte has advantage on saving throws against being charmed, and magic can't put Drow Acolyte to sleep.
While in sunlight, Drow Acolyte has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared: • Cantrips (at will): light, sacred flame, thaumaturgy • 1st level (3 slots): bless, cure wounds, sanctuary
Drow Acolyte's innate spellcasting ability is Charisma (spell save DC 10). Drow Acolyte can innately cast the following spells, requiring no material components: • At will: dancing lights • 1/Day each: darkness, faerie fire
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.