10
4 (1d8)
walk 30 ft.
Perception +1
darkvision 120 ft.
any one language (usually Common), Elvish
0
Drow Commoner has advantage on saving throws against being charmed, and magic can't put Drow Commoner to sleep.
While in sunlight, Drow Commoner has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Drow Commoner's innate spellcasting ability is Charisma (spell save DC 9). Drow Commoner can innately cast the following spells, requiring no material components: • At will: dancing lights • 1/Day each: darkness, faerie fire
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.