Drow Cultist

Medium humanoid (elf), Any Non-Good Alignment

Armor Class

12 (leather armor)

Hit Points

9 (2d8)

Speed

walk 30 ft.

Skills

Deception +2, Religion +2, Perception +1

Senses

darkvision 120 ft.

Languages

any one language (usually Common), Elvish

Challenge

1/8

Dark Devotion

The cultist has advantage on saving throws against being charmed or frightened.

Fey Ancestry

Drow Cultist has advantage on saving throws against being charmed, and magic can't put Drow Cultist to sleep.

Sunlight Sensitivity

While in sunlight, Drow Cultist has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Innate Spellcasting

Drow Cultist's innate spellcasting ability is Charisma (spell save DC 10). Drow Cultist can innately cast the following spells, requiring no material components: • At will: dancing lights • 1/Day each: darkness, faerie fire

Actions

Scimitar

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.