Drow Guard

Medium humanoid (elf), Any alignment

Armor Class

16 (chain shirt, shield)

Hit Points

11 (2d8+2)

Speed

walk 30 ft.

Skills

Perception +1

Senses

darkvision 120 ft.

Languages

any one language (usually Common), Elvish

Challenge

1/8

Fey Ancestry

Drow Guard has advantage on saving throws against being charmed, and magic can't put Drow Guard to sleep.

Sunlight Sensitivity

While in sunlight, Drow Guard has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Innate Spellcasting

Drow Guard's innate spellcasting ability is Charisma (spell save DC 10). Drow Guard can innately cast the following spells, requiring no material components: • At will: dancing lights • 1/Day each: darkness, faerie fire

Actions

Spear

Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.