Drow Noble

Medium humanoid (elf), Any alignment

Armor Class

15 (breastplate)

Hit Points

9 (2d8)

Speed

walk 30 ft.

Skills

Deception +5, Insight +4, Persuasion +5, Perception +1

Senses

darkvision 120 ft.

Languages

any two languages, Elvish

Challenge

1/8

Fey Ancestry

Drow Noble has advantage on saving throws against being charmed, and magic can't put Drow Noble to sleep.

Sunlight Sensitivity

While in sunlight, Drow Noble has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Innate Spellcasting

Drow Noble's innate spellcasting ability is Charisma (spell save DC 13). Drow Noble can innately cast the following spells, requiring no material components: • At will: dancing lights • 1/Day each: darkness, faerie fire

Actions

Rapier

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Drow Noble

Medium humanoid (elf), neutral evil

Armor Class

17 (+1 mithral chain mail)

Hit Points

82 (15d8 + 15)

Speed

30 ft.

Saves

Int +6, Wis +7, Cha +8

Skills

Deception +8, History +6, Perception +7, Persuasion +8

Senses

darkvision 120 ft.

Languages

Elvish, Undercommon

Challenge

9

Fey Ancestry

The drow has advantage on saving throws against being charmed, and magic can't put it to sleep.

Innate Spellcasting

The drow's innate spellcasting ability is Charisma (spell save DC 15). The drow can innately cast the following spells, requiring no components. • At will: dancing lights • 1/Day: darkness, faerie fire, levitate (self only)

Spellcasting

The drow is a 5th level spellcaster. Its spellcasting ability is Charisma (spell save DC 16, +8 to hit). It has the following spells prepared. • Cantrips (at will): message, minor illusion, poison spray, ray of frost • 1st level (4 slots): charm person, detect magic, magic missile, witch bolt • 2nd level (3 slots): arcane lock, misty step, web • 3rd level (3 slots): slow

Sunlight Sensitivity

While in sunlight, the drow disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack

The drow noble makes two attacks.

Longsword

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) slashing damage plus 10 (3d6) poison damage.

Leadership (Recharges after a Short or Long Rest)

For 1 minute, the drow can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the drow. A creature can benefit from only one Leadership die at a time. This effect ends if the drow is incapacitated.