Drow Scout

Medium humanoid (elf), Any alignment

Armor Class

13 (leather armor)

Hit Points

16 (3d8+3)

Speed

walk 30 ft.

Skills

Nature +4, Perception +1, Stealth +6, Survival +5

Senses

darkvision 120 ft.

Languages

any one language (usually Common), Elvish

Challenge

1/2

Keen Hearing and Sight

The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Fey Ancestry

Drow Scout has advantage on saving throws against being charmed, and magic can't put Drow Scout to sleep.

Sunlight Sensitivity

While in sunlight, Drow Scout has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Innate Spellcasting

Drow Scout's innate spellcasting ability is Charisma (spell save DC 10). Drow Scout can innately cast the following spells, requiring no material components: • At will: dancing lights • 1/Day each: darkness, faerie fire

Actions

Multiattack

The scout makes two melee attacks or two ranged attacks.

Shortsword

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Longbow

Ranged Weapon Attack: +4 to hit, ranged 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.