Drow Spider Rider

Medium humanoid (elf), neutral evil

Armor Class

15 (studded leather)

Hit Points

27 (5d8 + 5)

Speed

30 ft.

Skills

Animal Handling +2, Perception +2, Stealth +5

Damage Immunities

poison

Condition Immunities

poisoned

Senses

darkvision 120 ft.

Languages

Elvish, Undercommon

Challenge

1

Born to the Saddle

The drow has advantage on saving throws made to avoid falling off its mount. If it does fall off its mount and descends no more than 10 feet, it can land on its feet if it's not incapacitated. Finally, mounting or dismounting a creature costs it only 5 feet of movement, rather than half its speed.

Cavalry Training

When the drow hits a target with a melee attack while mounted on a giant spider, the spider can make a melee attack against the same target as a reaction.

Fey Ancestry

The drow has advantage on saving throws against being charmed, and magic can't put it to sleep.

Innate Spellcasting

The drow's innate spellcasting ability is Charisma (spell save DC 12). The drow can innately cast the following spells, requiring no components. • At will: dancing lights • 1/Day: darkness, faerie fire, levitate (self only)

Sunlight Sensitivity

While in sunlight, the drow disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Longsword

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) slashing damage plus 3 (1d6) poison damage.

Light Crossbow

Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage.