14 (hide armor)
90 (12d8+36)
walk 30 ft.
Dex +5, Con +6, Wis +8
Nature +3, Perception +8, Survival +8
Common, Druidic
7
The druid deals double damage to objects and structures.
The druid can communicate with beasts and plants as if they shared a language.
The druid is a 12th-level Gruul spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). It has the following druid spells prepared: • Cantrips (at will): druidcraft, produce flame, resistance, thorn whip • 1st level (4 slots): cure wounds, faerie fire, thunderwave • 2nd level (3 slots): beast sense, flame blade, pass without trace • 3rd level (3 slots): conjure animals, dispel magic, plant growth • 4th level (3 slots): dominate beast, freedom of movement, wall of fire • 5th level (2 slots): commune with nature, conjure elemental, scrying • 6th level (1 slots): transport via plants, wall of thorns
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands.