12 (16 with barkskin)
65 (10d8 + 20)
30 ft.
Dex +5, Con +5, Wis +6
Medicine +6, Nature +4, Perception +6, Survival +6
darkvision 60 ft.
Common, Druidic, Primordial
6
A giant rat accompanies them.
The druid can communicate with beasts and plants as if they shared a language.
The druid is an 8th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It has the following druid spells • Cantrips (at will): druidcraft, poison spray, resistance 1st-level (4 slots): faerie fire, fog cloud, speak with animals, thunderwave • 2nd level (3 slots): barkskin, flame blade, pass without trace • 3rd level (3 slots): meld into stone, speak with plants, water breathing • 4th level (2 slots): blight, grasping vine
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) bludgeoning damage plus 7 (2d6) poison damage.
The druid can magically call a swarm of rats. The called rats arrive in 1d4 rounds, acting as allies of the druid and obeying its spoken commands. The rats remain for 1 hour, until the druid dies, or until the druid dismisses them with a bonus action.