11 (16 with barkskin)
36 (8d8)
walk 30 ft.
Perception +4, Stealth +6
darkvision 60 ft.
Common, Elvish, Sylvan
3
The dryad witch's innate spellcasting ability is Charisma (spell save DC 14). The dryad witch can innately cast the following spells, requiring no material components: • At will: druidcraft, detect magic • 3/Day each: entangle, goodberry • 1/Day: barkskin*, pass without trace, shillelagh *The dryad witch casts these spells on itself before combat.
The dryad witch is a 3rd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It knows the following warlock spells: • Cantrips (at will): eldritch blast, poison spray • 1st-2nd level (2 2nd level slots): comprehend languages, hellish rebuke, hold person, suggestion
When the dryad witch casts eldritch blast, it adds its Charisma modifier (+4) to the damage it deals on a hit.
The dryad witch has advantage on saving throws against being charmed.
The dryad witch can magically polymorph into a small or medium humanoid for one hour. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
The dryad witch has advantage on saving throws against spells and other magical effects.
The dryad witch can communicate with beasts and plants as if they shared a language.
Once on her turn, the dryad witch can use 10 ft. of her movement to step magically into one living tree within her reach and emerge from a second living tree within 60 ft. of the first tree, appearing in an unoccupied space within 5 ft. of the second tree. Both trees must be large or bigger.
Melee Weapon Attack: +2 to hit (+6 to hit with shillelagh), reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage, or 8 (1d8 + 4) bludgeoning damage with shillelagh.
The dryad witch targets one humanoid or beast that she can see within 30 feet of her as an action. If the target can see the dryad witch, it must succeed on a DC 14 Wisdom saving throw or be magically charmed. The charmed creature regards the dryad witch as a trusted friend to be heeded and protected. Although the target isn't under the dryad witch's control, it takes the dryad's requests or actions in the most favorable way it can. Each time the dryad witch or its allies do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the dryad witch dies, is on a different plane of existence from the target, or ends the effect as a bonus action. If a target's saving throw is successful, the target is immune to the dryad witch's fey charm for the next 24 hours. The dryad witch can have no more than one humanoid and up to three beasts charmed at a time.