Duchess of Dreams

Medium fey, chaotic evil

Armor Class

19 (natural armor)

Hit Points

127 (15d8 + 60)

Speed

30 ft., fly 90 ft.

Saves

Con +8, Wis +8, Cha +8

Skills

Deception +8, Perception +8, Persuasion +8

Senses

darkvision 60 ft.

Languages

Sylvan, Elvish

Challenge

12

Innate Spellcasting

The duchess's innate spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). She can innately cast the following spells, requiring no components • At will: dancing lights, detect magic, message • 3/Day each: blight, counterspell, detect thoughts, dimension door, see invisibility • 2/Day each: crown of madness, dominate person, fear, passwall, suggestion • 1/Day each: dream, mass suggestion, unseen servant

Magic Resistance

The duchess has advantage on saving throws against spells and other magical effects.

Regeneration

The duchess regains 10 hit points at the start of each turn if she has at least 1 hit point.

Actions

Dreamland Staff

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage and has a 10% chance of knocking the target unconscious.

Nightmare Breath (Recharge 2-3)

The duchess exhales a black cloud in a 90-foot cone. Any creatures in that area must make a successful DC 16 Wisdom saving throw or enter into a hallucinatory terrain created by the duchess. The area is filled with dark creatures from the target's dreams. The target is incapacitated and can repeat its saving throw at the end of each of its turns.