10
78 (12d8+24)
walk 30 ft.
Deception +6, Insight +5, Intimidation +6, Religion +3
darkvision 120 ft. (see devil's sight below)
Common, Infernal
4
Thalamra has advantage on saving throws against being charmed or frightened.
Thalamra can see normally in darkness, both magical and nonmagical, out to a distance of 120 feet.
Thalamra uses eldritch blast twice or makes two unarmed strikes.
Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 9 (1d10 + 4) force damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 bludgeoning damage.