12
72 (16d8)
walk 30 ft.
wis +5, cha +8
arcana +6, nature +6
Common, Sylvan, and any one language
5
+3
The witch casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 16): • At will: mage armor (self only), prestidigitation • 2/Day each: animal messenger, charm person, Tasha's hideous laughter • 1/Day each: bestow curse, dispel magic
The witch makes two Poison Dagger attacks. It can replace one of these attacks with Spellcasting.
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 21 (6d6) poison damage.
The witch hurls a bottle of liquid at a point up to 20 feet away from itself, which shatters into a cloud of magical smoke that fills a 10-foot-radius sphere. Each creature in that area must succeed on a DC 16 Wisdom saving throw or transform into a creature, as if under the effects of a {@spell polymorph spell, transforming into one of the following forms (roll a d4): 1, bat; 2, frog; 3, lizard; or 4, rat. This transformation lasts for 1 hour or until the creature drops to 0 hit points in its new form.
The witch targets a point it can see within 30 feet of itself. The air there magically solidifies into a mirrorlike pane, then shatters in a 15-foot cone originating from that point. Each creature in that area must make a DC 16 Dexterity saving throw, taking 25 (10d4) force damage on a failed save, or half as much damage on a successful one.