Dusk Hag

Medium fey, Neutral Evil

Armor Class

17 (natural armor)

Hit Points

82 (15d8+15)

Speed

walk 30 ft.

Saves

Int +6, Wis +6

Skills

Deception +7, Insight +6, Perception +6

Condition Immunities

blinded, charmed, frightened

Senses

blindsight 60 ft.

Languages

Common, Giant, Infernal

Challenge

6

Magic Resistance

The hag has advantage on saving throws against spells and other magical effects.

Innate Spellcasting

The hag's spellcasting ability is Charisma (spell save DC 15). She can innately cast the following spells, requiring no material components: • At will: detect magic, disguise self • 3/Day each: dream, hypnotic pattern, sleep (9d8) • 1/Day each: legend lore, scrying

Actions

Multiattack

The hag makes two Nightmare Touch attacks.

Claws

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Nightmare Touch

Melee Spell Attack: +7 to hit, reach 5 ft., one target. Hit: 18 (4d6 + 4) psychic damage. If the target is unconscious, it takes an extra 10 (3d6) psychic damage and is cursed until the hag dies or the curse is removed. The cursed creature's hit point maximum decreases by 5 (1d10) whenever it finishes a long rest.