Dust Goblin

Small humanoid (goblinoid), Neutral Evil

Armor Class

14 (leather armor)

Hit Points

5 (1d6+2)

Speed

walk 40 ft.

Skills

Stealth +7

Condition Immunities

charmed, frightened

Senses

darkvision 60 ft.

Languages

Common, Goblin

Challenge

1/4

Twisted

When the dust goblin attacks a creature from hiding, its target must make a successful DC 10 Wisdom saving throw or be frightened until the end of its next turn.

Actions

Shortsword

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Light Crossbow

Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.