17 (natural armor)
114 (12d10 + 48)
0 ft., fly 60 ft. (hover)
Perception +6
cold, fire, lightning
poison, psychic
charmed, exhaustion, frightened, poisoned, prone
darkvision 60 ft.
-
10
The dust monster can move through a space as narrow as 1 inch wide without squeezing.
While in dim light or darkness, the dust monster can take the Hide action as a bonus action.
The dust monster makes four tendril attacks.
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) piercing damage plus 7 (2d6) necrotic damage.
The dust monster exhales a dust cloud in a 20-foot radius around it. The area is heavily obscured for 1 minute, although a wind or magical wind can disperse the dust. After exhaling the dust, the dust monster can use the Dash action as a bonus action.