Dust Monster

Large aberration, neutral evil

Armor Class

17 (natural armor)

Hit Points

114 (12d10 + 48)

Speed

0 ft., fly 60 ft. (hover)

Skills

Perception +6

Damage Resistances

cold, fire, lightning

Damage Immunities

poison, psychic

Condition Immunities

charmed, exhaustion, frightened, poisoned, prone

Senses

darkvision 60 ft.

Languages

-

Challenge

10

Amorphous

The dust monster can move through a space as narrow as 1 inch wide without squeezing.

Shadow Stealth

While in dim light or darkness, the dust monster can take the Hide action as a bonus action.

Actions

Multiattack

The dust monster makes four tendril attacks.

Dust Tentril

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) piercing damage plus 7 (2d6) necrotic damage.

Breathe Dust (Recharge 5-6)

The dust monster exhales a dust cloud in a 20-foot radius around it. The area is heavily obscured for 1 minute, although a wind or magical wind can disperse the dust. After exhaling the dust, the dust monster can use the Dash action as a bonus action.