18 (chainmail, shield)
32 (5d8 + 10)
30 ft.
Animal Handling +4, Athletics +4
poison
darkvision 60 ft.
Common, Dwarvish, Undercommon
2
The dwarf has advantage on saving throws made to avoid falling off its mount. If it does fall off its mount and descends no more than 10 feet, it can land on its feet if it's not incapacitated. Finally, mounting or dismounting a creature costs it only 5 feet of movement, rather than half its speed.
When the dwarf hits a target with a melee attack while mounted on a bear, the bear can make a melee attack against the same target as a reaction.
The dwarf has advantage on saving throws against poison, and resistance to poison damage.
The bear rider makes two attacks with its longsword or one attack with its crossbow.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.
Ranged Weapon Attack: +6 to hit, range 100/400 ft., one target. Hit: 8 (1d10 + 3) piercing damage.