Dwarf, Bear Rider

Medium humanoid (dwarf), lawful good

Armor Class

18 (chainmail, shield)

Hit Points

32 (5d8 + 10)

Speed

30 ft.

Skills

Animal Handling +4, Athletics +4

Damage Resistances

poison

Senses

darkvision 60 ft.

Languages

Common, Dwarvish, Undercommon

Challenge

2

Born to the Saddle

The dwarf has advantage on saving throws made to avoid falling off its mount. If it does fall off its mount and descends no more than 10 feet, it can land on its feet if it's not incapacitated. Finally, mounting or dismounting a creature costs it only 5 feet of movement, rather than half its speed.

Cavalry Training

When the dwarf hits a target with a melee attack while mounted on a bear, the bear can make a melee attack against the same target as a reaction.

Dwarven Resilience

The dwarf has advantage on saving throws against poison, and resistance to poison damage.

Actions

Multiattack

The bear rider makes two attacks with its longsword or one attack with its crossbow.

Longsword

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.

Heavy Crossbow

Ranged Weapon Attack: +6 to hit, range 100/400 ft., one target. Hit: 8 (1d10 + 3) piercing damage.