Dwarf, Commander

Medium humanoid (dwarf), lawful good

Armor Class

18 (plate)

Hit Points

52 (8d8 + 16)

Speed

30 ft.

Skills

Intimidation +5, Persuasion +5

Damage Resistances

poison

Senses

darkvision 60 ft.

Languages

Common, Dwarvish, Undercommon

Challenge

3

Brave

The dwarf has advantage on saving throws against being frightened.

Dwarven Resilience

The dwarf has advantage on saving throws against poison, and resistance to poison damage.

Actions

Multiattack

The bear rider makes two attacks.

Warhammer

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage.

Leadership (Recharges after a Short or Long Rest)

For 1 minute, the dwarf can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the dwarf. A creature can benefit from only one Leadership die at a time. This effect ends if the dwarf is incapacitated.