18 (plate)
52 (8d8 + 16)
30 ft.
Intimidation +5, Persuasion +5
poison
darkvision 60 ft.
Common, Dwarvish, Undercommon
3
The dwarf has advantage on saving throws against being frightened.
The dwarf has advantage on saving throws against poison, and resistance to poison damage.
The bear rider makes two attacks.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage.
For 1 minute, the dwarf can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the dwarf. A creature can benefit from only one Leadership die at a time. This effect ends if the dwarf is incapacitated.