Dwarf, Crasher

Medium humanoid (dwarf), lawful good

Armor Class

18 (plate)

Hit Points

37 (5d8 + 15)

Speed

25 ft.

Skills

Athletics +7

Damage Resistances

poison

Senses

darkvision 60 ft.

Languages

Common, Dwarvish, Undercommon

Challenge

3

Brute

A melee weapon deals one extra die of its damage when the crasher hits with it (included in the attack).

Dwarven Resilience

The dwarf has advantage on saving throws against poison, and resistance to poison damage.

Actions

Multiattack

The crasher makes two unarmed attacks or one battering ram or crossbow attack.

Unarmed

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage.

Battering Ram

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) bludgeoning damage and target is pushed 10 ft.

Heavy Crossbow

Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.

Block the Path

Until the start of the dwarf's next turn, attack rolls against the dwarf have disadvantage, it has advantage on opportunity attack rolls, and its opportunity attacks deal an extra 7 (2d6) bludgeoning damage. Also, each enemy that tries to move out of the dwarf's reach without teleporting must succeed on a DC 13 Strength saving throw or have its speed reduced to 0 until the start of the dwarf's next turn.