Dwarf, Mage

Medium humanoid (dwarf), lawful good

Armor Class

15 (mage armor)

Hit Points

39 (6d8 + 12)

Speed

25 ft.

Saves

Int +9, Wis +5

Skills

Arcana +9, History +9, Perception +5

Damage Resistances

poison

Senses

darkvision 60 ft.

Languages

Common, Dwarvish, Undercommon

Challenge

8

Dwarven Resilience

The dwarf has advantage on saving throws against poison, and resistance to poison damage.

Magic Resistance

The dwarf has advantage on saving throws against spells and other magical effects.

Spellcasting

The dwarf is a 12th level wizard, its spellcasting ability is Intelligence (spell save DC 17, +9 to hit). It has the following spells prepared. • Cantrips (at will): blade ward, dancing lights, fire bolt, message, prestidigitation • 1st level (4 slots): burning hands, detect magic, feather fall, mage armor • 2nd level (3 slots): blur, detect thoughts, misty step, scorching ray • 3rd level (3 slots): counterspell, dispel magic, fireball • 4th level (3 slots): greater invisibility, stone shape, wall of fire • 5th level (2 slots): animate objects, wall of stone • 6th level (1 slots): move earth

Actions

Quarterstaff

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) bludgeoning damage.