15 (mage armor)
39 (6d8 + 12)
25 ft.
Int +9, Wis +5
Arcana +9, History +9, Perception +5
poison
darkvision 60 ft.
Common, Dwarvish, Undercommon
8
The dwarf has advantage on saving throws against poison, and resistance to poison damage.
The dwarf has advantage on saving throws against spells and other magical effects.
The dwarf is a 12th level wizard, its spellcasting ability is Intelligence (spell save DC 17, +9 to hit). It has the following spells prepared. • Cantrips (at will): blade ward, dancing lights, fire bolt, message, prestidigitation • 1st level (4 slots): burning hands, detect magic, feather fall, mage armor • 2nd level (3 slots): blur, detect thoughts, misty step, scorching ray • 3rd level (3 slots): counterspell, dispel magic, fireball • 4th level (3 slots): greater invisibility, stone shape, wall of fire • 5th level (2 slots): animate objects, wall of stone • 6th level (1 slots): move earth
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) bludgeoning damage.