13 (studded leather)
13 (2d8 + 4)
25 ft.
Athletics +5, Perception +2
poison
darkvision 60 ft.
Common, Dwarvish, Undercommon
1/4
The dwarf has extensive knowledge of the kinds of metals in the Underworld. It has advantage on Intelligence (Nature) checks when dealing with these metals.
The dwarf has advantage on saving throws against poison, and resistance to poison damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.