Dwarf, Miner

Medium humanoid (dwarf), lawful good

Armor Class

13 (studded leather)

Hit Points

13 (2d8 + 4)

Speed

25 ft.

Skills

Athletics +5, Perception +2

Damage Resistances

poison

Senses

darkvision 60 ft.

Languages

Common, Dwarvish, Undercommon

Challenge

1/4

Deep Knowledge

The dwarf has extensive knowledge of the kinds of metals in the Underworld. It has advantage on Intelligence (Nature) checks when dealing with these metals.

Dwarven Resilience

The dwarf has advantage on saving throws against poison, and resistance to poison damage.

Actions

Pickaxe

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Light Crossbow

Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.