Dwarf Ambassador

Medium humanoid (dwarf), lawful good

Armor Class

15 (studded leather, ring of protection)

Hit Points

65 (10d8 + 20)

Speed

25 ft.

Skills

Insight +4, Perception +4, Persuasion +4

Senses

darkvision 60 ft.

Languages

Common, Dwarvish, and two others

Challenge

3

Dwarven Resilience

The dwarf has advantage on saving throws against poison, and it has resistance against poison damage.

Negotiate

When in negotiations, the dwarf has advantage on Charisma (Persuasion) checks. The target must be able to understand the dwarf.

Stonecunning

Whenever the dwarf makes an Intelligence (History) check related to the origin of stonework, it is considered proficient in the History skill and adds +4 to the check.

Stone Face

The dwarf is immune to any magical effect that would attempt to read its mind.

Tool Proficiency

The dwarf is proficient with mason's tools.

Actions

Multiattack

The dwarf makes two attacks.

Greataxe

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

Leadership (Recharges after a Short or Long Rest)

For 1 minute, the dwarf can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d6 to its roll provided it can hear and understand the dwarf. A creature can benefit from only one Leadership die at a time. This effect ends if the dwarf is incapacitated.