Dwarven Worker

Medium humanoid (dwarf), Any Non-Good Alignment

Armor Class

12 (leather armor)

Hit Points

9 (2d8)

Speed

walk 25 ft.

Skills

Deception +2, Religion +2

Damage Resistances

poison

Senses

darkvision 60 ft.

Languages

any one language (usually Common), Dwarvish

Challenge

1/8

Dark Devotion

The worker has advantage on saving throws against being charmed or frightened.

Dwarven Resilience

The worker has advantage on saving throws against poison, and has resistance against poison damage.

Actions

Scimitar

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.