12 (leather armor)
9 (2d8)
walk 25 ft.
Deception +2, Religion +2
poison
darkvision 60 ft.
any one language (usually Common), Dwarvish
1/8
The worker has advantage on saving throws against being charmed or frightened.
The worker has advantage on saving throws against poison, and has resistance against poison damage.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.