Dzaan

Medium humanoid (human), Lawful Evil

Armor Class

10

Hit Points

49 (9d8+9)

Speed

walk 30 ft.

Saves

Int +5, Wis +3

Skills

Arcana +5, Deception +4, History +5

Languages

Abyssal, Common, Giant, Infernal

Challenge

4

Spellcasting

Dzaan is a 9th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). He has the following wizard spells prepared: • Cantrips (at will): acid splash*, light, minor illusion, shocking grasp* • 1st level (4 slots): detect magic, disguise self, magic missile* • 2nd level (3 slots): invisibility, levitate, phantasmal force • 3rd level (3 slots): fireball, sending, slow • 4th level (3 slots): arcane eye, confusion • 5th level (1 slots): animate objects *See "Actions" below.

Actions

Shocking Grasp (Cantrip)

Melee Spell Attack: +5 to hit, reach 5 ft., one creature (the attack roll has advantage if the target is wearing armor made of metal). 9 (2d8) lightning damage, and the target can't take reactions until the start of his next turn.

Acid Splash (Cantrip)

Dzaan hurls a bubble of acid at one creature he can see within 60 feet of it, or at two such creatures that are within 5 feet of each other. A target must succeed on a DC 13 Dexterity saving throw or take 7 (2d6) acid damage.

Magic Missile (1st-Level Spell; Requires a Spell Slot)

Dzaan creates three darts of magical force. Each dart unerringly strikes one creature Dzaan can see within 120 feet of it, dealing 3 (1d4 + 1) force damage. If Dzaan casts this spell using a 2nd-level spell slot, he creates one more dart.