15 (natural armor)
102 (12d10 + 36)
40 ft.
str +7, int +7
arcana +7, perception +6
psychic
charmed, frightened
telepathy 120 ft.
6
+3
When the eater of knowledge is first encountered, roll 1d10 to determine the number of brains it has already consumed.
The eater of knowledge has advantage on saving throws against spells and other magical effects.
The eater of knowledge makes two Slam attacks. If both attacks hit the same creature and the target is Large or smaller, it has the grappled condition (escape DC 14) and must succeed on a DC 15 Intelligence saving throw or have the stunned condition until the grapple ends.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one Humanoid with the incapacitated condition. Hit: 45 (10d8) piercing damage. If this damage reduces the target to 0 hit points, the eater of knowledge kills the target by extracting and consuming its brain.
The eater of knowledge casts one of the following spells, requiring no spell components and using Intelligence as its spellcasting ability (spell save DC 15). It must have consumed the requisite number of brains to cast the spell, as indicated: • 1/Day each: plane shift (self only, 0 brains), detect magic (1 brain), silent image (2 brains), invisibility (3 brains), hypnotic pattern (4 brains), major image (5 brains), telekinesis (6 brains), arcane eye (7 brains), mislead (8 brains), greater invisibility (9 brains), mass suggestion (10 or more brains)