Eater of Knowledge

Large aberration, typically neutral evil

Armor Class

15 (natural armor)

Hit Points

102 (12d10 + 36)

Speed

40 ft.

Saves

str +7, int +7

Skills

arcana +7, perception +6

Damage Immunities

psychic

Condition Immunities

charmed, frightened

Languages

telepathy 120 ft.

Challenge

6

Proficiency Bonus

+3

Brains Devoured

When the eater of knowledge is first encountered, roll 1d10 to determine the number of brains it has already consumed.

Magic Resistance

The eater of knowledge has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The eater of knowledge makes two Slam attacks. If both attacks hit the same creature and the target is Large or smaller, it has the grappled condition (escape DC 14) and must succeed on a DC 15 Intelligence saving throw or have the stunned condition until the grapple ends.

Slam

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Extract Brain

Melee Weapon Attack: +7 to hit, reach 5 ft., one Humanoid with the incapacitated condition. Hit: 45 (10d8) piercing damage. If this damage reduces the target to 0 hit points, the eater of knowledge kills the target by extracting and consuming its brain.

Spellcasting (Psionics)

The eater of knowledge casts one of the following spells, requiring no spell components and using Intelligence as its spellcasting ability (spell save DC 15). It must have consumed the requisite number of brains to cast the spell, as indicated: • 1/Day each: plane shift (self only, 0 brains), detect magic (1 brain), silent image (2 brains), invisibility (3 brains), hypnotic pattern (4 brains), major image (5 brains), telekinesis (6 brains), arcane eye (7 brains), mislead (8 brains), greater invisibility (9 brains), mass suggestion (10 or more brains)